Mod community looks pretty good, but I never took the time to play one before. I will definitely look at the Blue Planet series next, despite reading about "alternate universes" and "space horror/fantasy" elements. Maybe it's for the better, maybe some decline lords would have just made a mess of it today. So we'll never officially know what happened to Bosch, or if contact with the Earth is restored. I will never understand why IPs like this were never resurrected. The game really knows how to rub it in with the failure debriefings, too. I'm already able to rage-quit when that vital transport gets destroyed 1,000 metres before its waypoint anyway. I could turn up the difficulty (I finished on Medium), but it would probably just make the missions more frustrating. But these are small niggles compared to the epic quality of dogfighting in-between all the crazy beams and Macross-style rocket swarms. In many earlier missions you can also simply camp next to your capital ships so the enemy fighters get shredded by flak and anti-fighter beams. Towards the end it flags a little bit as you get a lot of escort missions where the winning strategy is basically the same: snipe as many bombers with Trebuchet missiles as possible before they get their bombs in. It's amazing to me that they developed a sequel so quickly and improved on the original so much. I love how you are just a small part of the war on the one hand, but on the other, you also get to play the hero. Still one of my all-time favourite series. I've played the games many times before and finished FS1 before, but never got this far in the sequel. I just finished FS2's campaign for the first time. Well, not really, since threads don't fall off the first page very quickly in this strange subforum. 10/10, a must-play if you're a Freespace fan and don't mind the occasional trips into the science-fantasy territory.- War in Heaven pt 2. Features some interpersonal drama, some politics which are rather reasonable (if you accept the premises), and huge, amazing battles where you actually are encouraged to follow orders and can make a difference. You play one of the pilots on the Sol side, trying their damnest to survive and possibly help the war effort. Their developments were mostly in kinetics/ missile areas while this still leaves them hopelessly outgunned against most of the GTVA fleet, this gives them a fighting chance (.at least they figured shields out). With their developed beam and AWACs technologies they probably hoped for a quick win, but the Solarians worked hard in the meantime, to get ready for another Shivan invasion. So, at the end of AoA, turns out that the whole expedition was actually a coverup for GTVA attempting to conquer, rather than reconnect with Earth (.but why?). To explain what I love about it I'd probably need to go a bit deeper into the spoiler territory, but suffice it to say - these are some of the greatest Freespace 2 missions ever made. This is pretty much the creme de la crop. I played through a few new campaigns, and thought that I'd be happy to learn which others do you think are worth playing - as well as to share my opinion on those I played/started. The modding scene for F2 seems to still be somewhat active, with updates to the mods (and, hopefully, new mods) still being worked on/released. Lo and behold, I found a nifty app called " Knossos" that wraps around your game files to allow easy mod/ additional campaign management. I dogfought, intercepted, and bombed through a few missions, before coming to a conclusion that, much like a double cheese/jalapeno/potato pizza at 2 AM, this is going to give me less pleasure than expected.īut then I thought to myself - "dude, there was a pretty cool mod you've played a few years ago, so it might be worth checking if the community spun anything else up". It's always pleasant to re-read a liked book, but when part of the charm is the mission structure and having to react to changing conditions on the fly, as well as not being 100% aware when you can actually make a difference, and when some event is scripted, this becomes a problem. Problem is - while the main campaign is written very well, by now I knew it by heart. I've had a few free evenings a while ago and stumbled upon a discount for it on GoG, so I thought 'eh, why not'. Sure, X-Wings and TIE-Fighters were all solid, very good games and all, but I'd always pick F2 over any of those. It always felt to me like Freespace 2 is the definitive space combat sim, to which very few games came close.
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